I thought these would be diff topics, but all coming back to same place. This thread starting to converge with this one. Learn how to bake textures from procedural materials in Blender and export them to Unity. Looked at this: GitHub - Plattar/gltf-exporter: Unit圓D GLTF2 importer and exporter toolchain, but doesn’t seem to work anymore? At least doesn’t install an export menu as per the help file. What gltf exporter are you referring to? I couldn’t find one that works with most recent version of Unity. I also experienced Maya but poetry dropped when I realized that the problems are the same. In the Properties panel, click on the Materials icon to access the material. But is it possible that it is so complicated to import a mesh without having all these issues I wonder how the professionals work on it. Open your Blender project and select the object you want to export. Alternatively, move and save the Blender. Looks like an amazing tool, but didn’t seem like i could use it to export single assets? Is more like a scene exporter, yes? Please lemme know if wrong. Simple: the problem arises when exporting from blender or maya and importing into unity. To import the model to the Assets folder, drag and drop the Blender file to the Assets panel in the mid-lower section. But then, when you want to use some of the awesome assets you find, you get detoured for ages needing to also learn Unity and Blendr. As soon as your model is ready for export, click File -> Export -> FBX. I’m wanting to capture the moment when you are really excited about Babylon- ready to jump in and start coding. Check that materials are ready for export. MAYA, BLENDER, UNITY and more (MAX and Unreal in the works). Hey! Well, i am looking for a super straight forward path from purchasing an asset in Unity asset store to using in Babylon (avoiding using/learning Unity). Octane and Iray are different engines and they will render materials.
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